Wednesday, January 9, 2013

Multi-platform mobile apps with Flash CS6



Coin Quiz and Coins In A Flash have been reviewed and both have recently passed the review process at Apples' iTunes. We now have our apps on Google Play and Amazon  and now its also on iTunes.

I had my doubts. I guess I doubted because I thought that Apple had the hardest submission out of all of the other online app stores. I am also surprised that Apple doesn't just immediate fail anything that's made with Flash just based on previous history with Adobe Flash Player.

These United States coin counting apps have been carefully crafted to train and teach counting in general, counting US coins and coin identification skills to all ages of learners. They are similar to flash cards but much better. I would like to test the apps out in various class room settings, home schooling and in educational curriculum.

The goal is to have education and learning apps (or any mobile app) on the most used hardware that schools or parents (end users) would actually have at their disposal and to provide an app that spans operating systems, (Androind and iOS) capable of keeping the hordes of mobile fans and customers happy or just teaching kids how to count coins.

To get a (low quality recording) glimpse of the apps in action, check them out on YouTube. If your interested in that apps or already love them let us know.

Next we will be doing a version with Euro coins.

A picture says a thousands words.

So I read blogs for marketing, that there are various ways to market your mobile app. One of the ways that seems to constantly get mentioned is that creating a video of you app and posting it on youtube.com or some other strategic places.

At Google Play when setting up an apps info like descriptions, screen shots and what not, video is an optional parameter. I recommend it. Same with the Amazon Store, video is an optional field.

The reason I recommend it is because it can give the buyer a chance to demo the products functionality, features, and to assess the intended audience much better than screen shots.

So I started looking around for a way to get the video. I came up with a few options.
  1. use screen capture software and capture it while running on a emulator.
  2. send it in to a third party company for a review that has video demo as one of the options
  3. Run out and buy a 3 million dollar HD camera to film it myself.
What did I do, none. I grabbed my wife's Kindle Fire and launched the game while sitting it on a black wind breaker for a back drop. I grabbed a tripod from the garage and set my Galaxy S phone on it and recorded myself playing the game a few rounds. I thought at least I have something. Something is better than nothing. I have a few more videos of different features in the apps, check it out at YouTube.

So, I hope to use video of this quality to create a trailer of some type. That may not seem to appealing to some but its free. Although it feels like a daunting task.

Now I have found a few very impressive shops that will give you a demo real for a price. One which had a very believable sales video was dailyappshow.com. I may have to splurge and give them a try.